Massive Open Online Courses

Massive Open Online Courses

Absolventin mehrerer MOOCs auf verschiedenen Plattformen und interessierte Verfolgerin ihrer Entwicklung und Verbreitung. Mit 3 Weeks of Twitter erster eigener Mini-(M)OOC.

2017: Corporate Learning 2025 MOOCathon; Corporate Learning Community, Deutschland. Ein 10-wöchiger connectivism MOOC, in dem sich Learning Professionals intensiv über die Zukunft des betrieblichen Lernens austauschten und zusammen in einem Hackathon ein dazugehöriges Wiki-Buch erarbeiteten. Mitarbeit als Teilgebende und als Verfasserin des Wochengezwitschers.

2015: Fundamentals of Project Planning and ManagementUniversity of Virginia Darden School of Business

Online Course (MOOC) by Yael Grushka-Cockayne, Assistant Professor of Business Administration, from the Darden School of Business, University of Virginia, through

(Grade Achieved: 95.5%)

Introductory course on the key concepts of planning and executing projects. Learners will be exposed to state-of-the-art methodologies and to considering the challenges of various types of projects.

2015: Specialization in Virtual TeachingUniversity of California, Irvine

Develop the skills to teach online. Specialization (MOOC) consisting of four courses:

– Foundations of Virtual Instruction (Grade Achieved: 92.5%)

– Emerging Trends & Technologies in the Virtual K-12 Classroom (Grade Achieved: 87.2%)

– Advanced Instructional Strategies in the Virtual Classroom

– Performance Assessment in the Virtual Classroom

2013: The Future of StorytellingUniversity of Applied Sciences Potsdam

Online Course (MOOC) by Christina Maria Schollerer, Prof. Winfried Gerling, and Prof. Constanze Langer from the Fachhochschule Potsdam through

Analysis, contextualization and creation of stories and narratives in current media: from understanding storytelling basics to discussing new online tools and formats. With contributions of media researchers, creators, and authors.

2012: Gamification; University of Pennsylvania – The Wharton School

Online course (MOOC) by Prof Kevin Werbach, The Wharton School, University of Pennsylvania, about Gamification through

Grade achieved: 93.3%

How to use game elements in non-game context such as education.